Substantively reviewed August 14, 2026 · Editorial policy · Request a correction

There is no universal Solitaire score. “Standard,” “Vegas,” and timed modes are labels implemented differently by different apps. The calculations below use MobilityWare’s published rules so every number has a named source.
MobilityWare Standard scoring at a glance
| Action | Documented value |
|---|---|
| Move a card to a foundation | +10 |
| Move a card to the tableau | +5 |
| Turn over a tableau card | +5 |
| Undo | -2 plus reversal of the move’s points |
| Draw 1 stock pass | -100 |
| Draw 3 pass after the third | -20 |
| Elapsed time | -2 per 10 seconds |
| Win bonus | 700,000 divided by seconds |
These values describe the cited product. A Windows, Google, browser, or physical scoring sheet may use another system. Check the help screen before comparing totals.
Standard scoring example
Imagine three actions: move a stock card to the tableau, reveal the face-down card underneath a tableau move, then move an ace to its foundation.
- Stock/waste to tableau: +5.
- Turn over a tableau card: +5.
- Card to foundation: +10.
- Subtotal before time or later penalties: 5 + 5 + 10 = 20 points.
If the player undoes the foundation move under the cited rule, the app reverses that +10 and applies the undo loss of 2. The net change for that undo is -12, taking this simplified subtotal from 20 to 8.
Timed bonus example
MobilityWare documents the win bonus as 700,000 divided by completion time in seconds. At 350 seconds:
700,000 ÷ 350 = 2,000 bonus points.
That is only the win-bonus component. The displayed final total can also reflect action points and time deductions. Rounding and minimum-time rules, if an app applies them, must be checked in that app rather than inferred from this example.
Vegas scoring example
Under MobilityWare’s documented Vegas mode, a game starts at -52 and each card moved to a foundation adds 5.
- After 12 foundation cards: -52 + (12 × 5) = 8.
- After all 52 foundation cards: -52 + (52 × 5) = 208.
The starting -52 represents the metaphorical cost of the deck; the +5 foundation payment changes the balance. MobilityWare also describes pass limits and an optional cumulative setting. Do not treat this as real-money gambling advice or assume another “Vegas” game uses identical rules.
Why two correct scores can differ
- Different mode: Standard action points versus Vegas balance.
- Different draw setting: stock-pass deductions can depend on Draw 1 or Draw 3.
- Different timer: an app may award a completion bonus, subtract over time, do both, or ignore time.
- Different automation: auto-finish may count moves differently.
- Different provider: the same label does not guarantee the same formula.
Our Draw 1 versus Draw 3 guide explains why the underlying game mode should be held constant when comparing scores.
A fair personal comparison sheet
Record the app/version, variant, draw count, redeal policy, scoring mode, elapsed time, moves, undos, and outcome. Then compare only like with like. For example, “Standard, Draw 1, same app, 6:20, 142 moves, one undo” is interpretable; “my score was 9,000” without the formula is not.
| Game | Mode | Time | Moves | Undos | Score |
|---|---|---|---|---|---|
| Example A | Standard / Draw 1 | 6:20 | 142 | 1 | Record from app |
| Example B | Use same settings | 5:55 | 138 | 0 | Record from app |
Use our progress-tracking guide for a broader log, and strategy guide for move selection. The scoring page explains measurement; it does not promise a winning deal.
Common scoring mistakes
- Calling a provider-specific formula “official Solitaire scoring.”
- Comparing Draw 1 and Draw 3 without noting stock penalties.
- Adding the win bonus but forgetting elapsed-time deductions.
- Ignoring the points reversed by Undo.
- Treating Vegas points as cash value.
Quick answers
What is a good Solitaire score?
A good score is one that improves under the same app, version, variant, and settings. Cross-app totals are often not comparable.
Does moving cards faster always score more?
Not always. The cited mode rewards speed through a formula, but rushed moves can add undos or block the game.
Is a lower score possible after a legal move?
Yes. Time, stock-pass, and undo deductions can offset positive actions in scoring systems that use them.
Related reading
How this guide was prepared: The exact arithmetic examples use MobilityWare’s documented scoring implementation; we label it instead of presenting one app’s formula as universal. No affiliation or first-hand product endorsement is claimed. The responsible editor is Jack; see our editorial policy or send corrections to blog@solitairegoogle.com.
